Age of Conan - Forgotten City
This is the Forgotten City - a single player dungeon released as part of the 'unchained' re-launch of Age of Conan. I was responsible for level design as well as most of the modelling, texturing and lighting. |
Age of Conan - Refuge of the Apostate
Refuge of the Apostate is a single player dungeon for Age of Conan. I was responsible for level design as well as modelling, texturing and lighting the environment. Here is a link to the official trailer (minus the voiceover). This was the first time an indoor environment had been the feature of a trailer for Age of Conan. |
Age of Conan - Rise of the Godslayer
Here is some footage of Paikang, the playfield I created on for Age of Conan - Rise of the Godslayer. I am responsible for all the world design for this location as well as some asset creation. Right click and save to watch in your prefered player, or watch it on Vimeo. |
Age of Conan - Rise of the Godslayer
Here are the screenshots for Paikang, the outdoor location I worked on for Age of Conan - Rise of the Godslayer. |
Age of Conan - Hyborian Adventures
Above are some screens from the pvp map Totem Torrent I worked on for Age of Conan. I did the ground painting, world design and modeling/texturing of the main building assets. |
demo reel 2007
Here is my old demo reel made while at Think Tank in 2007. Click the links above to watch or download a copy of my demo reel. It contains three projects, each of which are featured individually in the work section below. The movie clip is 46mb, the zip file is 43mb. |
demo reel '07 samples
Here are some screens and sample clips from my 2007 demo reel. First up a render and movie clip of a sci-fi environment followed by five renders and a clip of the cave environment. Both are low poly and normal mapped with a game engine in mind. Finally the character - he is based on a concept I did and is around 7K triangles. There are also a couple of random sketches of a fish and sea horse, enjoy! |