Age of Conan - Forgotten City
This is the Forgotten City - a single player dungeon released as part of the 'unchained' re-launch of Age of Conan. I was responsible for level design as well as most of the modelling, texturing and lighting.
Age of Conan - Refuge of the Apostate
Refuge of the Apostate is a single player dungeon for Age of Conan. I was responsible for level design as well as modelling, texturing and lighting the environment.

Here is a link to the official trailer (minus the voiceover). This was the first time an indoor environment had been the feature of a trailer for Age of Conan.

Age of Conan - Rise of the Godslayer
Here is some footage of Paikang, the playfield I created on for Age of Conan - Rise of the Godslayer. I am responsible for all the world design for this location as well as some asset creation.
Right click and save to watch in your prefered player, or watch it on Vimeo.
Age of Conan - Rise of the Godslayer
Here are the screenshots for Paikang, the outdoor location I worked on for Age of Conan - Rise of the Godslayer.
Age of Conan - Hyborian Adventures
Above are some screens from the pvp map Totem Torrent I worked on for Age of Conan. I did the ground painting, world design and modeling/texturing of the main building assets.
demo reel 2007
Here is my old demo reel made while at Think Tank in 2007. Click the links above to watch or download a copy of my demo reel. It contains three projects, each of which are featured individually in the work section below. The movie clip is 46mb, the zip file is 43mb.
demo reel '07 samples
Here are some screens and sample clips from my 2007 demo reel. First up a render and movie clip of a sci-fi environment followed by five renders and a clip of the cave environment. Both are low poly and normal mapped with a game engine in mind. Finally the character - he is based on a concept I did and is around 7K triangles. There are also a couple of random sketches of a fish and sea horse, enjoy!